Great things don’t happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming.
Learn how to apply game thinking to your business challenges in this TeleSeminar with the author!
Think back to the last time you played a game. What was the game? Why did you choose to play? Was it a simple game like tic-tac-toe, or something more complex, like Monopoly, Scrabble or Chess? Or maybe it was a game of basketball? Did you play with friends? With family? Try to recapture the feeling you had as you played the game. How did it feel? Would you like to have more of that feeling at work?
Games come naturally to human beings. Playing a game is a way of exploring the world, a form of structured play, a natural learning activity that’s deeply tied to growth. Games can be fun and entertaining, but games can have practical benefits too.
In this TeleSeminar you'll learn how to design games to help you get more innovative, creative results in your work.
About the book "GAMESTORMING"
This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world’s most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace.
Here's what GAMESTORMING can do for your team:
- Overcome conflict and increase engagement with team-oriented games
- Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques
- Improve understanding by role-playing customer and user experiences
- Generate better ideas and more of them, faster than ever before
- Shorten meetings and make them more productive
- Simulate and explore complex systems, interactions, and dynamics
- Identify a problem’s root cause, and find the paths that point toward a solution
One common review of the book:
…one of the most valuable and applicable collection of tools and techniques for organizational design that I have ever come across. The "games" outlined in the book help you make ideas more tangible and meetings more productive, notably through visual techniques. Gamestorming is a window into the future of how groups will work. There is no way around this book if you are serious about making innovation and change happen in your organization.
Our guest for this special TeleSeminar is Dave Gray is the coauthor of GAMESTORMING and the founder and chairman of XPLANE Corp., an information design consultancy serving Fortune 100, NGO and government clients around the world, and co-founder of Vizthink, a global community dedicated to the use of visualization in all forms of learning and communication. An artist, journalist and information designer, he is passionate about applied creativity.
Gamestorming -- How Games At Work Inspire Creativity
Thursday, October 21, 2010
Starts at 1 pm Eastern (NY City time zone)
runs for 70 minutes
Dave Gray, author of Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers
Tom Heck, President & Founder of the IATF
WHAT TO EXPECT
Come to the call ready to participate in small group discussions, share ideas and resources, ask questions, answer quick polls, and be fully engaged as we put the newest distance learning telephone conferencing technology to use!
This leadership TeleSeminar was recorded and is now archived in the IATF Members Only Area. Not yet a member of the IATF? Please join! Membership information is HERE.
CLICK HERE to register. It's free! After you register, we'll send you the secret phone number and "PIN". Registration is closed.
Watch this video (below) of Dave talking about GAMESTORMING at UX Week in San Francisco
Watch this video (below) of Dave presenting an IGNITE session on GAMESTORMING